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EDGE review of GEX
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1995-06-27
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Subject: EDGE review of GEX
From: Lawrence Wright <ylwm0118@yvr>
Date: Mon, 26 Jun 1995 10:03:10 -0700
Message-ID: <BK.BW.804186190.1103527590.ylwm0118@yvr>
So what I wanna know is how come the EDGE GEX review and the Next
Generation GEX review are so different?
EDGE:
"Unfortunately, as has been proved by many other games,
protracted developement periods don't necessarily result in
outstanding software."
"Gex is a typical Crystal Dynamics product - stylish,
polished and visually opulent - but is suffers from a lack of
originality and an emphasis on looks over gameplay. And even
the visuals - which Crstal Dynamics spent considerable time
perfecting - are hardly revolutionary: due to the 3DO's weak
scrolling abilities they fail to match up to the standard set
by titles on the SNES and Mega Drive."
"...the main sprite is far to large. When vertical, Gex
occupies a good 30% of the screen height; this doesn't really
affect your ability to avoid collisions, but it does
seriously hamper attempts to play quickly."
"Whether it's down to a misplaced faith in the 3DO's
2D abilities or simply a lack of ambition to produce anything
genuinely original, Crystal Dynamics has produced a
derivative, sugary platformer that fails to make effective,
innovative use of the platform it's running on. There's
nothing intrinsically wrong with GEX, but 3DO owners will
expect a whole lot more."
EDGE rating: six out of ten (ie: three stars.)
Quite beside the point, I totally agree with EDGE, although the last
paragraph was a little extreme.